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| Alien (1979) |
The tools I use to assist my Open Table campaign for Mothership
- Modified Loadout Table
- Taking inspiration from this excellent blog post and my own experiences running Mosh games I created a custom loadout ‘table’. The out-of-the-box loadouts are great but they tend to vary quite widely in terms of useful equipment. Some classes are better than others but in general this prevents loadout 'inequality' between player characters, where some characters have some very good gear and others have next to nothing.
- In general, I prefer not to give the players anything that does more than 2d10 DMG (besides explosives or frag grenades but they're just too much fun). This makes scavenging/upgrading equipment much more attractive.
- Maps
- Whenever possible, I print two(2) copies of the location map, stick them in a plastic sleeve and distribute them amongst the players. This keeps me sane when the party splits. I also use a tablet when I am unable to (or forget) to print the maps but this is less ideal. The tablet was more useful for the next tool.
- Tracking Tokens
- Some kind of small object to keep track of where the party is/when the party splits. I use the tokens from the Deluxe edition but bottlecaps or coins would serve the same purpose.
- Pictures of NPCs and Monsters
- Sometimes it's better to leave the monsters as indescribable horrors, sometimes a picture is worth a thousand words. Initially, printed out pictures of the monsters and cut out the whitespace. This was time consuming and often made the pictures quite small. Using a tablet saved me time and allowed a 'zoom' functionality to really get the most out of some of Mothership's beautiful(ly horrifying) artwork.
- Random tables/generators
- This one varies by module/ type of mission the players are on. The at-table use can be somewhat limited but they are invaluable in speeding up prep. For example in Gradient Descent, I would pre-roll encounters and entities such as ghosts or divers. This allowed me to do less flipping/dice rolling at the table to keep the pacing tight. They also have the benefit of creating NPCs/situations I would never have imagined.
- Scheduling/Attendance tool
- Use whatever works best. initially, I used google forms but this left me manually tracking the waitlist and sending reminder messages. I switched over to using the 'Partiful' app to automate this.
- The 'online-shop'
- To a google drive folder I uploaded:
- blank character sheets
- equipment/items
- shore leave/medical procedures
- A Pound of Flesh Cybermods/Slickware
- And more!
- In general, I handle advancement/downtime off table. Which brings me to...
- The follow-up message
- After every session I send a follow-up email thanking the participating players, informing them of how many credits they would be paid and a link to the 'online-shop' as well as a form to vote on the subject of the next session and collect feedback. Additionally, (because I am a crazy person) I include a digital 'patch' in these follow-up emails as a kind of 'collectable'.
What I do NOT use
These are things that I use in other sessions but do not fit my open table playstyle.
- Secret/conflicting objectives
- The composition of my table changes every session and sometimes that means many of them will be strangers to one another. I LOVE secret and conflicting player objectives when running a game for a tightknit group. Even in this case though I will always ask the players before the session if they are OK with having conflict between the PCs. I enjoy the cooperative nature of TTRPGs and the 'fuzzy' nature of Mothership combat does not lend itself to PVP particularly well.
- Multi-session missions
- I always keep my sessions limited to one-shots. If the players don't complete the objective before the end of the session, they fail. Harsh, but I have played in far too many 'one-shots' that did not reach a conclusion. I see it as a duty to my players to deliver an evening of fun with a satisfying conclusion.
- Bonds/Connections between player characters
- I think these can make games much more interesting. However, the changing nature of the open table benefits from a different approach. I do not want to tell my players who their characters are so I leave this aspect up to the individual players.
Ps: Practically none of this is necessary to actually 'run' a session of Mothership. I ran my first session in a cabin with 8 other people using nothing more than the AnBH booklet, digital dice on my phone and the Mothership companion app for character sheets. This is merely a list of the tools I found useful to help sustain an open table campaign for more than a year (and counting).
Useful Links
Random Generators
Helpful Videos
Find out why these players are in a hurry!
How to condense mothership's first megadungeon into a one-shot

